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# File: commands/say.py                            Part of DjangoMUD #
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# Copyright (C) 2010, Joachim Pileborg and individual contributors.  #
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from djangomud.commands import BaseCommand
from djangomud.game.models import Player

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class Say(BaseCommand):
    command = ('say', 'speak')

    def execute(self, args=None, caller=None, verb=''):
        from djangomud import log
        if caller is None:
            return

        if not args:
            if isinstance(caller, Player):
                caller.connection.write('You say nothing.\r\n')
            return

        log.debug('Say: location = %s' % caller.location)
        for player in caller.location.players.all():
            log.debug('Say: player = %s' % player)
            log.debug('Say: connection = %s' % player.connection)
            if getattr(player, 'connection', None) is not None:
                player.connection.write('%s said: %s\r\n', caller.name.capitalize(), ' '.join(args))

        if isinstance(caller, Player):
            caller.connection.write('You say something.\r\n')

class Tell(BaseCommand):
    command = 'tell'

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